package module.main.view
{
	public class ResourceConst
	{
		
/*========================================主界面素材 main.swf===============================================*/
		public static const MAIN_KEY:String = "main.";
		
//--------------------------------------------好友列表素材  friendList---------------------------
		/**
		 *	好友列表左箭头 
		 */	
		public static const LEFT_ARROW:String = "mainInterface.LEFT_ARROW";
		
		
		/**
		 *	好友列表面板背景 
		 */	
		public static const FRIENDLIST_BG:String = "mainInterface.FRIENDLIST_BG";
		
		/**
		 *	好友列表选中背景 
		 */
		public static const FRIENDLIST_SELECTED_BG:String = "mainInterface.FRIENDLIST_SELECTED_BG";
		
		/**
		 *	好友列表添加好友按钮
		 */	
		public static const ADD_FRIEND_BUTTON:String = "mainInterface.ADD_FRIEND_BUTTON";	
		
//--------------------------------------------玩家信息素材 interface---------------------------
		//玩家头像背景面板
		public static const PLAYER_HEAD_EXAMINE:String = "PLAYER_HEAD_EXAMINE";
		
		//玩家头像称号标志
		public static const PLAYER_HEAD_TITLE_ICON:String = "PLAYER_HEAD_TITLE_ICON";
		
		//虚拟玩家头像
		public static const PLAYER_HEAD_PHOTO:String = "PLAYER_HEAD_PHOTO";
		
		//虚拟玩家公会名称
		public static const PLAYER_SOCIATY_NAME:String = "PLAYER_SOCIATY_NAME";
		
		//虚拟玩家名称
		public static const PLAYER_NAME:String = "PLAYER_NAME";

		//玩家经验背景面板
		public static const PLAYER_EXPERIENCE_PLANE:String = "PLAYER_EXPERIENCE_PLANE";
		
		//黄颜色经验条代表当前玩家等级经验的多少
		public static const YELLOW_EXPERIENCE_STRIP:String = "YELLOW_EXPERIENCE_STRIP";
		
		//绿色色经验条代表当前玩家领地等级经验的多少
		public static const BLUE_EXPERIENCE_STRIP:String = "BLUE_EXPERIENCE_STRIP";
		
		//黄色的盾牌ICON代表玩家领地等级
		public static const PLAYER_MANOR_LEVEL_ICON:String = "PLAYER_MANOR_LEVEL_ICON"
			
//--------------------------------------------资源信息素材 interface---------------------------	
		//资源信息背景面板	
		public static const RESOURCEINFO_BACKGROUND_PANEL:String = "RESOURCEINFO_BACKGROUND_PANEL";
		
		//铁ICON
		public static const RESOURCEINFO_IRON_ICON:String = "RESOURCEINFO_FERRUM_ICON";
			
		//石头ICON
		public static const RESOURCEINFO_STONE_ICON:String = "RESOURCEINFO_STONG_ICON";
		
		//木头ICON
		public static const RESOURCEINFO_WOOD_ICON:String = "RESOURCEINFO_WOOD_ICON";
		
		//粮食ICON
		public static const RESOURCEINFO_FOOD_ICON:String = "RESOURCEINFO_FOOD_ICON";
		
		//金币ICON
		public static const RESOURCEINFO_GOLD_ICON:String = "RESOURCEINFO_GOLD_ICON";
		
		//购买金币ICON
		public static const RESOURCEINFO_BUYGOLD_ICON:String = "RESOURCEINFO_BUYGOLD_ICON";
		
		//临时数字
		public static const RESOURCEINFO_NUM:String = "RESOURCE_NUM";
		
		//金币资源背景
		public static const RESOURCEINFO_GOLD_BACKGROUND:String = "RESOURCEINFO_GOLD_BACKGROUND";

//--------------------------------------------玩家操作素材 interface---------------------------
		
		//玩家操作素材背景面板
		public static const OPERATE_BACKGROUND:String = "OPERATE_BACKGROUND";
		
		//玩家操作灰色大按钮
		public static const OPERATE_GRAY_BUTTON:String = "OPERATE_GRAY_BUTTON";
		
		//玩家操作褐色小按钮
		public static const OPERATE_BROWN_BUTTON:String = "OPERATE_BROWN_BUTTON";
		/**
		 *玩家武将，好友按钮背景面板 
		 */		
		public static const OPERATE_FT_BUTTON_BACKGROUND:String = "OPERATE_FT_BUTTON_BACKGROUND";
		
		//玩家回家ICON
		public static const OPERATE_HOME_BACK_ICON:String = "OPERATE_HOME_BACK_ICON";
		
		//玩家好友列表ICON
		public static const OPERATE_PLAYER_FRIEND:String = "mainInterface.OPERATE_PLAYER_FRIEND";
		
		//玩家武将列表
		public static const OPERATE_PLAYER_SANGO_ICON:String = "mainInterface.OPERATE_PLAYER_SANGO_ICON";
		
		//玩家建筑列表ICON
		public static const OPERATE_PLAYER_BUILDING_ICON:String = "mainInterface.OPERATE_PLAYER_BUILDING_ICON";
		
		//玩家回家按钮
		public static const OPERATE_PLAYER_HOME_BACK_BUTTON:String = "OPERATE_PLAYER_HOME_BACK_BUTTON";
		
		//玩家各种操作按钮上得ICON
		public static const OPERATE_PLAYER_OPERATE_ICON:String = "OPERATE_PLAYER_OPERATE_ICON";
		/**
		 *玩家货仓按钮 
		 */		
		public static const OPERATE_PLAYER_WAREHOUSE_BUTTON:String = "mainInterface.OPERATE_PLAYER_WAREHOUSE_BUTTON";
		/**
		 *玩家成就按钮 
		 */		
		public static const OPERATE_PLAYER_ACHIEVEMENT_BUTTON:String = "mainInterface.OPERATE_PLAYER_ACHIEVEMENT_BUTTON";
		/**
		 *玩家商店按钮 
		 */		
		public static const OPERATE_PLAYER_SHOP_BUTTON:String = "mainInterface.OPERATE_PLAYER_SHOP_BUTTON";
		/**
		 *玩家地图按钮 
		 */		
		public static const OPERATE_PLAYER_MAP_BUTTON:String = "mainInterface.OPERATE_PLAYER_MAP_BUTTON";
		/**
		 *建筑字符 
		 */		
		public static const TEXT_BUILDING_ICON:String = "TEXT_BUILDING_ICON";
		/**
		 *商店字符 
		 */		
		public static const TEXT_SHOP_ICON:String = "TEXT_SHOP_ICON";
		/**
		 *货仓字符 
		 */		
		public static const TEXT_WAREHOUSE_ICON:String = "TEXT_WAREHOUSE_ICON";
		/**
		 *成就字符 
		 */		
		public static const TEXT_ACHIEVEMENT_ICON:String = "TEXT_ACHIEVEMENT_ICON";
		/**
		 *地图字符 
		 */		
		public static const TEXT_MAP_ICON:String = "TEXT_MAP_ICON";
		/**
		 *技能ICON（上） 
		 */		
		public static const SKILL_ICON_UP:String = "SKILL_ICON_UP";
		/**
		 *技能ICON（下） 
		 */		
		public static const SKILL_ICON_DOWN:String = "SKILL_ICON_DOWN";
		
		
		
		
/*======================================================编辑部队UI editTroop.swf==========================================*/
		/**
		 *编组部队输入框 
		 */		
		public static const EDIT_TROOP_TEXTINPUT_PANEL:String = "EDIT_TROOP_TEXTINPUT_PANEL";
		/**
		 *编组部队大背景面板 
		 */			
		public static const EDIT_TROOP_BACKGROUND:String = "EDIT_TROOP_BACKGROUND";
		/**
		 *编辑部队按钮 
		 */		
		public static const EDIT_TROOP_BUTTON_ICON:String = "EDIT_TROOP_BUTTON_ICON";
		/**
		 *关闭编辑部队按钮 
		 */		
		public static const EDIT_TROOP_COLSE_BUTTON:String = "EDIT_TROOP_COLSE_BUTTON";
		/**
		 *点击移动一个按钮 
		 */		
		public static const EDIT_TROOP_SIGLE_BUTTON:String = "EDIT_TROOP_SIGLE_BUTTON";
		/**
		 *点击移动整个英雄面板按钮 
		 */		
		public static const EDIT_TROOP_TOTLE_MOVE_BUTTON:String = "EDIT_TROOP_TOTLE_MOVE_BUTTON";
		/**
		 *玩家队伍名称 
		 */		
		public static const EDIT_TROOP_NAME_LABLE:String = "EDIT_TROOP_NAME_LABLE";
		/**
		 *玩家英雄相框 
		 */		
		public static const EDIT_TROOP_PICTURE_FRAME:String = "EDIT_TROOP_PICTURE_FRAME";
		/**
		 *部队信息背景面板 
		 */		
		public static const EDIT_TROOP_NAME_BACKGROUND:String = "EDIT_TROOP_NAME_BACKGROUND";
		/**
		 *士兵信息背景面板 
		 */		
		public static const EDIT_TROOP_SOLDIER_INFO_BG:String = "EDIT_TROOP_SOLDIER_INFO_BG";
		/**
		 *编组部队重组按钮 
		 */		
		public static const EDIT_TROOP_REORGANIZATION_BUTTON:String = "EDIT_TROOP_REORGANIZATION_BUTTON";
		/**
		 *编组部队取消按钮 
		 */		
		public static const EDIT_TROOP_CHANNEL_BUTTON:String = "EDIT_TROOP_CHANNEL_BUTTON";
		/**
		 *部队信息英雄头像框 
		 */		
		public static const EDIT_TROOP_BIG_HEAD_FRAME:String = "EDIT_TROOP_BIG_HEAD_FRAME";
		public static const EDIT_TROOP_SIGLE_BUTTON_LEFT:String = "EDIT_TROOP_SIGLE_BUTTON_LEFT";
		public static const EDIT_TROOP_TOTLE_MOVE_BUTTON_LEFT:String = "EDIT_TROOP_TOTLE_MOVE_BUTTON_LEFT";
		/**
		 *编辑部队文字ICON 
		 */		
		public static const EDIT_TROOP_ICON:String = "EDIT_TROOP_ICON";
		/**
		 *新队伍名称输入框背景 
		 */		
		public static const EDIT_TROOP_NAME_INPUT:String = "EDIT_TROOP_NAME_INPUT";
		/**
		 *玩家编辑新部队面板头衔背景框 
		 */		
		public static const EDIT_NEW_TROOP_FREAM_BG:String = "EDIT_NEW_TROOP_FREAM_BG";
		/**
		 *玩家编辑新部队头像背景大面板 
		 */		
		public static const EDIT_NEW_TROOP_BG:String = "EDIT_NEW_TROOP_BG";
		/**
		 *玩家加号ICON 
		 */		
		public static const EDIT_NEW_TROOP_PLUS:String = "EDIT_NEW_TROOP_PLUS";
		/**
		 *玩家减号ICON 
		 */		
		public static const EDIT_NEW_TROOP_MINUS:String = "EDIT_NEW_TROOP_MINUS";
		/**
		 *玩家最大输入值ICON 
		 */			
		public static const EDIT_NEW_TROOP_MAX:String = "EDIT_NEW_TROOP_MAX";
		/**
		 *输入兵力数量背景 
		 */		
		public static const EDIT_NEW_TROOP_SOLDIER_NUM:String = "EDIT_NEW_TROOP_SOLDIER_NUM";
		/**
		 *确定按钮 
		 */		
		public static const EDIT_NEW_TROOP_SURE_BUTTON:String = "EDIT_NEW_TROOP_SURE_BUTTON";
		/**
		 *解散按钮 
		 */		
		public static const EDIT_TROOP_DISSOLVE_BUTTON:String = "EDIT_TROOP_DISSOLVE_BUTTON";
		/**
		 *技能按钮（上面） 
		 */		
		public static const EDIT_TROOP_SKILL_UP_ICON:String = "EDIT_TROOP_SKILL_UP_ICON";
		/**
		 * 技能按钮（下面） 
		 */		
		public static const EDIT_TROOP_SKILL_DOWN_ICON:String = "EDIT_TROOP_SKILL_DOWN_ICON";
		/**
		 *编辑部队总信息面板 
		 */		
		public static const EDIT_TROOP_TOTLE_INFO:String = "EDIT_TROOP_TOTLE_INFO";
		/**
		 * 
		 */		
		public static const EDIT_NEW_TROOP_BIG_BACKGROUND:String = "EDIT_NEW_TROOP_BIG_BACKGROUND";
		
		public static const EDIT_BLUE_BUTTON:String = "EDIT_BLUE_BUTTON";
		
		/**
		 *招募士兵时间显示背景 
		 */		
		public static const RECRUIT_ARMS_TIME_BG:String =BUILD_KEY + "RECRUIT_ARMS_TIME_BG";
		/**
		 *招募面板背景 
		 */		
		public static const RECRUIT_ARMS_BG:String = BUILD_KEY + "img_re_outputBg";
		/**
		 * 
		 */			
		public static const IMG_OUT_PUT_RE:String = BUILD_KEY + "img_out_put_re";
		
/*====================================建筑列表素材 build.swf============================================*/
		public static const BUILD_KEY:String = "buildList."
		
		/**
		 *建筑列表素材</br>----基础类别建筑的图标
		 */
		public static const BUILD_ICON_BUILD:String = BUILD_KEY+"icon_build";
		/**
		 *建筑列表素材</br>----城门类别建筑的图标 
		 */
		public static const BUILD_ICON_GATE:String = BUILD_KEY+"icon_gate";
		/**
		 *建筑列表素材</br>----装饰物类别的图标 
		 */
		public static const BUILD_ICON_DECORATION:String = BUILD_KEY+"icon_decoration";
		/**
		 *建筑列表素材</br>----金币的图标 
		 */
		public static const BUILD_ICON_GOLD:String = BUILD_KEY+"icon_gold";
		
		/**
		 *建筑列表素材</br>----石头的图标 
		 */
		public static const BUILD_ICON_STONE:String = BUILD_KEY+"icon_stone";
		
		/**
		 * 建筑列表素材</br>----木头的图标
		 */
		public static const BUILD_ICON_WOOD:String = BUILD_KEY+"icon_wood";
		
		/**
		 *铁矿的图标 
		 */
		public static const BUILD_ICON_IRON:String = BUILD_KEY+"icon_iron";
		
		/**
		 *粮食的图标 
		 */
		public static const BUILD_ICON_FOOD:String = BUILD_KEY+"icon_food";
		
		/**
		 *建筑列表素材</br>----某个建筑的图像，测试用 
		 */
		public static const BUILD_IMAGE_BUILDING:String = BUILD_KEY+"img_building";
		/**
		 *建筑列表素材</br>----SHI黄色背景
		 */
		public static const BUILD_IMAGE_CONTENT_BG:String = BUILD_KEY+"img_contentBg";
		/**
		 *建筑列表素材</br>----面板总背景 
		 */
		public static const BUILD_IMAGE_FRAME_BG:String = BUILD_KEY+"img_frameBg";
		/**
		 *建筑列表素材</br>----显示建筑信息区域的背景 
		 */
		public static const BUILD_IMAGE_FRAME_BG2:String = BUILD_KEY+"img_frameBg2";
		/**
		 *建筑列表素材</br>----面板标题图像 
		 */
		public static const BUILD_IMAGE_FRAME_TITLE:String = BUILD_KEY+"img_frameTitle";
		/**
		 *建筑列表素材</br>----单个建筑信息的面板 
		 */
		public static const BUILD_IMAGE_ITEM:String = BUILD_KEY+"img_item";
		/**
		 *建筑列表素材</br>----标签背景 
		 */
		public static const BUILD_IMAGE_TAB_BG:String = BUILD_KEY+"img_tabBg";
		/**
		 *建筑列表素材</br>----次级标签背景 
		 */
		public static const BUILD_IMAGE_TAB_BG2:String = BUILD_KEY+"img_tabBg2";
		
		/**
		 *建筑列表素材</br>----左箭头 
		 */
		public static const BUILD_ARROW_LEFT:String = BUILD_KEY+"btn_arrowLeft";
		/**
		 *建筑列表素材</br>----右箭头图像 
		 */
		public static const BUILD_ARROW_RIGHT:String = BUILD_KEY+"btn_arrowRight";
		/**
		 * 建筑升级面板素材</br>----升级箭头 
		 */
		public static const UPGRADE_ARROW:String = BUILD_KEY+"UPGRADE_ARROW";
		/**
		 *建筑列表素材</br>----关闭按钮 
		 */
		public static const BUILD_BUTTON_CLOSE:String = BUILD_KEY+"btn_close";
		/**
		 *	 建筑升级窗口素材</br>----建筑升级小窗口背景
		 */	
		public static const BUILD_WINDOWS_BG:String = BUILD_KEY + "BUILD_WINDOWS_BG";
		/**
		 *	建筑升级窗口素材</br>----等级星星暗 
		 */		
		public static const LEVEL_STAR_NO:String = BUILD_KEY + "LEVEL_STAR_NO";
		/**
		 *	建筑升级窗口素材</br>----等级星星亮 
		 */		
		public static const LEVEL_STAR_YES:String = BUILD_KEY + "LEVEL_STAR_YES";

		/**
		 *	建筑升级窗口素材</br>----建筑升级所需资源背景
		 */				
		public static const SOURCE_BG:String = BUILD_KEY + "SOURCE_BG";
		
		/**
		 *	建筑升级窗口选项卡背景 
		 */		
		public static const BUILD_TAB_SELECTED_BG:String = BUILD_KEY + "BUILD_TAB_SELECTED_BG";
		
		/**
		 *	建筑升级罗马数字
		 */		
		public static const ROME_ICON:String = BUILD_KEY + "ROME_ICON";
		
		/**
		 * 建筑环
		 */
		public static const BUILDING_RING:String = "BUILDING_RING";
		
		/**
		 * 环上icon背景
		 */
		public static const BUILDING_RING_ICON:String = "BUILDING_RING_ICON";
		
		/**
		 *  建筑进度条背景 
		 */		
		public static const BUILDING_BAR_BG:String = "BUILD_BAR_BG";
		
		/**
		 * 建筑进度条皮肤 
		 */		
		public static const BUILDING_BAR_SKIN:String = "BUILD_BAR_SKIN";
		/**
		 * DIY模式 建造按钮图标 
		 */		
		public static const REFORM_BUILD_ICON:String = "REFORM_BUILD_ICON"
		/**
		 * DIY模式 取消按钮图标 
		 */	
		public static const REFORM_CANCEL_ICON:String = "REFORM_CANCEL_ICON"
		/**
		 * DIY模式 确定按钮图标 
		 */	
		public static const REFORM_CONFIRM_ICON:String = "REFORM_CONFIRM_ICON"
		/**
		 * DIY模式 移动按钮图标 
		 */	
		public static const REFORM_MOVE_ICON:String = "REFORM_MOVE_ICON"
		/**
		 * DIY模式 回收按钮图标 
		 */	
		public static const REFORM_RECYCLING_ICON:String = "REFORM_RECYCLING_ICON"
		/**
		 * DIY模式 移除按钮图标 
		 */	
		public static const REFORM_REMOVE_ICON:String = "REFORM_REMOVE_ICON"
			
		/**
		 * 建造中的建筑素材 （后缀需要加上建筑的占地数，如2*2  ，需加个2） 
		 */			
		public static const BUILD_CONSTRUCTION_ICON:String = "BUILD_CONSTRUCTION_";
		
/*====================================部队列表素材 troopList.swf============================================*/
		/**
		 *	勾	 
		 */		
		public static const GOU:String = "troopList.GOU";
		
		/**
		 * 	勾背后的选中框
		 */
		public static const SELECT_AREA_BUTTON:String = "troopList.SELECT_AREA_BUTTON";
		
		
		/**
		 * 	部队列表背景
		 */
		public static const TROOPLIST_BG:String  = "troopList.TROOPLIST_BG";
		
		/**
		 *	英雄头像（暂用） 
		 */		
		public static const HERO_IAMGE:String = "troopList.HERO_IMAGE";
/*====================================通用素材 general.swf============================================*/

		/**
		 *	好友列表选中背景 
		 *  黄颜色星星代表玩家等级
		 */
		public static const GRADE_ICON:String = "general.GRADE_ICON";
		
		/**
		 *	收获tip 
		 */		
		public static const HARVEST_TIP:String = "general.HARVEST_TIP";

		
		/*====================================公共素材============================================*/
		public static const GENERAL_KEY:String = "general.";
		
		/**
		 *tips的背景 
		 */
		public static const GENERAL_IMAGE_TIPS_BG:String = GENERAL_KEY+"img_tipsBg";
		
		/**
		 *tips中简介部分的浅色背景 
		 */
		public static const GENERAL_IMAGE_TIPS_CONTENT:String = GENERAL_KEY+"img_tipsContent";
		
		/**
		 *标签按钮的背景 
		 */
		public static const GENERAL_IMAGE_TAB_BG:String = GENERAL_KEY+"img_tabBg";
		
		/**
		 * 通用按钮的背景 
		 */
		public static const GENERAL_BUTTON:String = GENERAL_KEY+"GENERAL_BUTTON";
		/**
		 *生成装备所需时间按钮 
		 */		
		public static const EQUIP_PRODUC_NEED_TIME_BUTTON:String = "equip_produc_need_time_button";
		/**
		 * 
		 */		
		public static const EQUIP_PRODUCE_SMALL_BG:String = "equip_produce_small_Bg";
		public static const EQUIP_DIRECTION_ICON:String = "equip_direction_icon";
		
/*=================================UI环ICON===============================*/
		/**
		 *维修 
		 */		
		public static const CIRCLE_SERVICE:String = "circle_service";
		/**
		 *升级 
		 */		
		public static const CIRCLE_LEVEL_UP:String = "circle_level_up";
		/**
		 *编辑部队 
		 */		
		public static const CIRCLE_EDIT_TROOP:String = "circle_edit_troop";
		/**
		 *招募裸兵 
		 */		
		public static const CIRCLE_RECRIUT_SODIER:String = "circle_recriut_sodier";
		/**
		 *弓箭兵装备生产 
		 */		
		public static const CIRCLE_ARCHER_EQUIP:String = "circle_archer_equip";
		/**
		 *步兵装备生产 
		 */		
		public static const CIRCLE_INFANTRY_EQUIP:String = "circle_infantry_equip";
		/**
		 *骑兵装备生产 
		 */		
		public static const CIRCLE_CAVALRY_EQUIP:String = "circle_cavalry_equip";
		/**
		 *招募骑士 
		 */		
		public static const CIRCLE_KNIGHT_RECRIUT:String = "circle_knight_recriut";
		/**
		 *骑士管理 
		 */		
		public static const CIRCLE_KNIGHT_MANAGE:String = "circle_knight_manage";
		/**
		 *种植 
		 */		
		public static const CIRCLE_BUILD_FARM:String = "circle_build_farm";
	}
}















